SnakeByte Lore: Fighting Styles

Armed Fighting Styles


The most widely used fighting style on Zenith Earth – the Tellon style requires the user to use their speed and stamina over brute force, and is very easy to learn, usually being the first fighting style learned by novices. This involves using fast jabs and thrusts of the primary weapon to open holes in the defences to exploit, giving the user a balanced defensive and offensive capabilities. The main objective of Tellon users is to try to just simply out-last your enemy by forcing them to burn through stamina as you aim to drag the fight out for as long as possible, while keeping your own stamina expenditure to a minimum by using light attacks. More advanced users will start to incorporate a secondary weapon, giving the user dual-wielding capabilities and a slight advantage over other Tellon users. However, due to most fighters having a knowledge of it, users often lose out to more experienced fighters using other styles of fighting. Another drawback is the reliance on using light attacks, meaning the user isn’t doing as much damage as they are capable of doing. 

Tellon style is most effectively used when engaged in one-on-one combat, but not very effective against multiple enemies. Because of the nature of the style, it can be used with all manner of weapons, though users would excel with lightweight weaponry.


Sur is an interesting style, as it involves using your body movement just as much as your weapon, as if the user was dancing. The user will use exaggerated movements; such as spins, dashes, jumps, and flips, all of which intended to add more momentum behind their attacks and increase striking power with each successful hit. Sur is all about having the user staying in control of the fight – moving the fight exactly where the user wants and at the pace the user sets, each move being deliberate and precise, and used correctly can keep an enemy constantly on the defensive – so long as the enemy doesn’t stop the flow of movement by landing any successful strikes, as the user will find it difficult to recover. This does mean that combination moves are harder to complete as the fight goes on, as the user burns through stamina faster than with any other style, but the trade-off was that the user’s unpredictable movements makes it hard for opponents to follow their attack pattern.

Sur style is most effectively used when engaged in one-on-one combat, through it can have its uses against small groups of foes. It is best used with exotic weapons; such as the double sword, the iron fan, dual wielding weapons, chakras, etc.


Lurid users are often referred to as “cheaters” by others – no doubt due to using underhanded tactics to confuse the enemy. To add to this, the user will use their left hand as their main attacking hand – which instantly creates holes in any other style’s defence as the enemy tries to compensate for this, all the while freeing up the user’s right hand to catch incoming strikes, preform ineffective jabs, and nuisance the foe in any way. However, using this style changes the user’s entire lifestyle – as they must work to make their weaker hand, their stronger hand, meaning that Lurid is a style which requires long periods of training before it can be used effectively. This also means that any other style the user has learnt will suffer, until the user becomes comfortable switching between the right and left hands as their “main” hand if they do so at all. Most see this style of fighting as “dirty fighting” due to the involvement of taunts, dirt throwing, and fake-out attacks (where the user makes it look like they are going to attack but pulls back at the last second). Despite being seen as an offensive style by most, Lurid is about waiting for moments and creating holes in defences, and is actually more defensive in nature.

Lurid is effective against single foes, and best used with a one-handed weapon (sword, knife, or axe).


To take down groups of enemies quickly, fighters should learn Geino style. The idea is to strike at one foe, then immediately follow this up with an attack to a different foe, allowing the user to “bounce” back and forth between targets without losing the momentum in the strikes – actually building both speed and power with each successful strike while keeping enemies at bay – similar to the teachings of Sur, but without the “unnecessary” movements. As the user builds on their combination, their strikes can become powerful enough to shatter enemy defences – with masters of the Geino style being known to be able to shatter enemy weapons and armour. However, because of how Geino needs to continuously build momentum by flowing between enemies to work, the style is almost ineffective against a single trained foe.

Geino is extremely effective against two or more foes, and is best used with a long weapon; such as a halberd, long bladed sword, or a spear.


Fighting a heavily armoured, highly defensive, or simply wanting to quickly dispatch an enemy is a challenging task for those that do not know the Koloon fighting style. Koloon teaches how to hit foes with heavy, high damaging strikes, all the while pushing the attack with a constant string of aggression – both in attacks and movement. The user will move slower in this style, saving and focusing all their stamina and strength into their attacks, and so the style also teaches a basic defence for the user – but the true strength of the style come from the user being on the offensive as often as they can. It is not uncommon for users of this style to have a great strength to begin with, meaning that foes on the receiving ends of their strikes often have their defences breached in a single strike. People do criticise the lack of speed and manoeuvrability of the style, not to mention how it has been known to create an aggressive streak within its user – by teaching how to use base emotions such as fear and anger to channel more strength into attacks. Despite the multiple drawbacks of the style, it is favoured amongst many for its high damage output, and the ability to end fights quickly and efficiently.

Koloon is extremely effective against single, and multiple foes, and is best used with slashing or blunt weapons.

Nubas / God Style

Nubas, more commonly known as the God Style, gets its name due to the user being able to deflect projectiles with it. Obviously a defensive style, Nubas was designed to deflect or destroy incoming missiles with the force of momentum generated by the user. The user swings their weapon in a constant defensive arc, using the shaft or blade of the weapon to simply knock projectiles out of the air, a move known as parrying – impressing onlookers enough to make it seem like the user is untouchable. True masters of the style can use Nubas to defend against more than a hundred projectiles at once, and even re-direct the attacks back at the shooter or other enemies. Most people are reluctant to learn it, due to the amount of time and focus Nubas requires to be successful, as well as the amount of projectiles the user is going to get hit with whilst trying to master Nubas. While this style offers little offensive capabilities, users can also use Nubas to catch the blades of incoming melee attacks, and preform a “counter-attack” to hurt or even disable foes. The problem, aside from the amount of stamina it takes to continuously swing a weapon, is that not many people are stupid enough to continue to attack someone using Nubas after having their attack countered by it – meaning that Nubas users can deter fights, but will never win one. 

Nubas is only effective when used for defence, and user will struggle against multiple attacking melee opponents. The recommend weapon choice is long shafted weapons, such as spears, halberds, and nun-chucks, though long blades such as swords can be used as effectively – if slightly more dangerous to the user.


A defensive style, designed to have the foe tire themselves out while the user deflects and defends against any attack the foe tries. Many people dismiss the style due to its “over-dependence” on defence, but masters of the style will usually come out on top of any other style. This is because it forces the foe to make the first move every-time, and so allows the user to act accordingly – either defending, counterattacking, or dodging the strike, the idea being to throw off the foe’s momentum and disrupt their attack patterns. The style also teaches users how to wound their enemies rather than outright kill them, to hold back the emotions of the user so that they can fully concentrate on the fight at hand, and how to steer the fight so that enemies will be on the back-foot despite the fact they are the ones attacking. When a Foroil user does strike, it is precise and accurate, aiming for limbs or the eyes – anything to disrupt the attacker’s moveset. This is also an excellent support style, with the user becoming a barrier between enemies and allies, allowing the ally to wait for a chance to strike whilst the enemy is worn down by the user. 

Foroil is excellent against single foes, and not completely ineffective against group, not to mention that it can be used with all types of weapons.

Lean Foroil

Lean Foroil is a style developed by the Demon Races, and is favoured for the dominance the style displays over others and often employed as a scare tactic. Like Foroil – the style is defensive, but the difference being that the user encourages the opponent to actively hit the user. Because the Demons’ skin are much tougher than most races, they can absorb impact damage, which lead to the creation of Lean Foroil. Enemies will attempt to hit the user, and the user will take each and every strike – fuelling their own rage until the user is presented with an opportunity to defeat their foe in a single blow. This is obviously favoured by the Demons, but has also led to the defeat of many Demons who simply got too cocky. This style of fighting can really strike fear into foes, as it makes the user seem impossible to defeat, but the user must be careful of taking too much damage that would lead to serious harm. 

Lean Foroil is excellent against single foes, and can cause multiple enemies to flee in fear if used correctly. It can be used with all kinds of weapons, and can even be used Unarmed.


Erzats is the martial art of using ranged weapons in melee situations. Developed with using bows as an attacking weapon in close combat situations, Erzats is favoured by archers who do not want to be weighed down by anything more than the essentials. Using the shaft of the weapon (of Bows for example) as an attacking blunt weapon, the user will also attempt to tie up attackers in the string of the weapon – though the main attacking focus of the style is using punches and kicks to stagger foes, while deflecting attacks from enemy weapons with the ranged weapon in question. Erzats is actually an offensive style, most useful when encountering foes while attempting to change position. Of course, the user’s weapon must be reinforced and continually maintained to be able to continually take the damage from being used in such a way, and if the weapon is broken the user could quickly find themselves in trouble.

Erzats is only effective in one-on-one combat, as the strain of engaging multiple foes would break the weapon. It can be used with all kinds of ranged weapons, including more modern ones.


When facing an enemy using Soul Energy, non-Soul Energy users developed the Niiuh style – which in essence is making yourself harder to hit. Like Sur, it involves using exaggerated body movements, but this time in a purely defensive way. Soul Energy users tend to stay at a distance, firing energy attacks, meaning the Niiuh style is used to close distance while staying away from the harmful attacks. The user’s weapon comes into play here by being used as a vaulting pole, or even to scoop up dirt and attempt to cloud the user’s next movements – but teaches how important that the user stay low and allow the enemy no chance to hit the user. The style is defensive in nature, keeping the user crouched low and constantly moving their weapon to make the enemy wonder where the next attack is coming from – and because of this it is easy to transit to another style once the distance has been closed. Of course, this has no effect in actually deflecting Soul Energy, nor being able to absorb Soul Energy attacks (as one would need to be able to use Soul Energy to do so), but is purely used as a defensive style – and can also be used against normal projectiles too (though how effective depends on the weapon of the enemy).

Niiuh is effective only in terms of defence, as it is literally showing the user how to dodge large beam attacks, and is best used with long weapons like spears and halberds.

Murdio / The Art of the Hidden Blade

Murdio (or the art of murder) is a style used for those who carried blades hidden in the toe of their boots – as well as a secondary strapped to the lower leg, thigh, waist, chest, underarm, or wrist. This is almost classed as an unarmed style, due to the user relying on kicks as their main form of attacking, but obviously the blade on their boots make it far more lethal. The sheer training that is required to be able to use a narrow blade on the toe of the boot to deflect and duel against other weapons results in many people losing toes and even entire foots while practising, before they even get into actual combat against foes. However, the trade-off is being able to use a style that many are unfamiliar with, and so being able to slip past the guards of many to land perfect (and often mortal) strikes to vital areas. If the blade in the boot becomes damaged or unusable in any way, the user is forced to switch to a backup weapon, into a style that resembles a basic mix of Lurid and Tellon, and used for defending against multiple foes.

Murdio is effective against single foes, and can be used against groups – though the primary style (the boot-tip blade style) is extremely effective against the Sur, Erzats, and Lurid styles. This cannot be used with any other weapon than the Boot-tip Blade and a backup knife.

Unarmed Fighting Styles

Lurid Pure

Like its weaponised style, Lurid Pure is a fighting style that focuses on using the left hand for offence and the right hand for defence. The user will stand with their right hand placed in front of their left hand, and with the left leg forward, the entire stance inviting the first strike. As the enemy attack, the user’s entire defence rests on using the right hand to deflect incoming strikes, and to try and throw the enemy off-balance – while the left hand (which has been trained to be the stronger) throws punches that can easily find their way through an enemies defence. Of course, taunts, dirt-throwing, and all manner of underhanded tricks are included – but unlike the Lurid style, Lurid Pure is all about pressing the attack to the point where the enemy feels overwhelmed. Lurid Pure follows strike with strike, countering with the right hand and following up with more strikes, all the while wearing down and battering an opponent – and while extremely effective, it is seen as “too aggressive” and “thuggish” by others.

Lurid Pure is extremely effective against single foes, and effective against armed foes. Groups of enemies will be difficult to handle due to the style’s reliance on continuous attacking.


Qreno is designed to keep the enemy at bay using straight shots similar to that of boxing, while also making use of wrestling-style grapples to quickly disable enemies. The style was developed originally for use during sporting tournaments in the 2nd Millennium, but has since become more favourable outside of the arenas. While criticized by many for not being very fast and easy to counter – especially compared to other unarmed fighting forms – the style is best suited to users who are larger (either in size or weight) as the slams and grapples can be easily escaped or even countered if the user is lightweight. Qreno unfortunately has little use defensively, and combination moves do not extend beyond simple “one-twos”, but the user makes up for this for dealing out high damage with each successful move. This is easily the most widely known unarmed fighting form in Zenith Earth, as it is easy to learn – though anyone not masters of the style will have trouble not crippling (or doing worse damage) their foes.

Qreno is useful against single foes and small groups – however armed foes and large groups will pose serious threat.


Fighters discovered that striking a foe with an open palm is more effective than with a fist, developing the style of Uy. Uy users are extremely fast, with elements of the armed style Niiuh to enhance the user’s speed in combat and effectiveness at dodging all manner of attacks – not just long range. To strike, the user will use the centre of their palms for maximum surface impact – with the fingers either curled or extended depending on the user’s preference. Uy strikes also have another strike form, involving jabs using two fingers – these strikes saved for aiming at the head and eyes, as well as trying to hit nerves to disrupt the enemy’s movement. This style was developed for lighter fighters who do not have much raw power behind them, allowing them an efficient way to dispatch enemies with minimal cost to stamina.

Uy is excellent against single foes, and useful against multiple enemies, and even can be implemented against armed foes due to its Niiuh roots.


The unarmed equivalent of the Sur style (with mixes of the Geino style), the constant movement of Forefront users makes it difficult for enemy novices and masters alike to fight against, taking out groups of enemies at a time. Extremely stamina draining, the style relies on the user’s speed to quickly dispatch foes; leaving most in awe of the Forefront users’ abilities. Strikes come quickly from both hands, and even kicks are thrown into the equation, while the user flips and spins, jumping about the place with grace and precision, easily able to overwhelm large numbers of enemies. Because of the constant flow of movement, the drain of stamina means that fight after fight will leave the user much worse for wear as the day goes on – plus the amount of training needed to become even remotely versed in the Forefront style could amount to years and years of training. 

Forefront is excellent against both single foes and large groups, however armed foes will easily stop the user in their tracks.


Desire gets its name from using one’s body as a distraction, as well as a weapon. Discovered and used by the Paramour race, and to this day is used mainly by females. As well as using fast, flowing punches and kicks, the user will also use the hips and buttocks to strike enemies with – and while this is not very effective in terms of offensive, it is hugely distracting from the moment of the fight, allowing quick follow-ups that are very hard to defend against. Much like Lurid, the user will throw in taunts, flirts, and even exaggerated movements to draw the eye and take the enemy out of their train of thought. While this is considered a “novelty” style of fighting by most, its effectiveness allows the user to quickly make holes in the defence that even expertly trained enemies will not be expecting, all the while focusing on disabling limbs (or even the opponent entirely) without killing the enemy outright – which is extremely valuable for the Paramour. By itself, Desire style has no real drawbacks (aside from looking quite silly when used by men), but against certain styles such as Sur or Raging Bull, where the enemy is completely entranced by their own fighting form, Desire can have little to no effect.

Desire is excellent against single foes – and fares well against groups of enemies, but users will have difficulty against armed foes.

Raging Bull / Forbidden Style

The Raging Bull style is all about giving into one’s anger and trying to savage your foe into submission. While surprisingly not as stamina draining as Forefront, the Raging Bull style will still drain the user both physically and emotionally, meaning that unlike other styles Raging Bull users cannot use this all the time – instead the style teaches users how to build their rage into a short, but extremely effective burst of pure emotion that many other styles will find it extremely difficult to defend against. Because of the nature of the style, it had earned another name: “The Forbidden Style”, but people would still learn and use it, so the name was pretty redundant. The effectiveness of the style in combat is purely reliant on how angry the user is, so the precise moment when to implement the style is key to winning.

Raging Bull is extremely effective in all situations – however the short period of use makes it unreliable for anything more than securing victories during fighting.


Soar style uses kicks as the only form of striking, in fact using the arms purely for balance only. Using kicks as the main form of attack gives a distinct advantage over those who rely on punches – not only in reach but in power too. Soar gets its name due to the teachings that make users faster than others, as if they are soaring across the battlefield much like the Niiuh style, but also teaches how to accompany kicks with momentum building spins and tricks – such as the “Corkscrew Kick” – though this style has a habit of burning through stamina quickly. As the legs are also used for defence as well as attack, the waiting stance of the form has the user lift one leg ready to attack or defend, so a rather large target for the enemy is the user’s ankles. Because the user is relying on their legs for both movement and as a weapon, the user is extremely affected by counters (if they are successful), and prone to be grappled to the ground.

Soar is extremely effective against single enemies, and effective against small groups too – however the effectiveness diminishes the more enemies the user fights against. Soar is also next to useless against armed enemies.

Ferha No

Ferha No style is one used by the Harpy Race originally, using their massive wings to flap and blow in the foe’s face, blinding them to incoming attacks, while striking with vicious kicks (aided by the Harpies’ natural talons). In later years, other races would adapt this style to include capes, long skirts, decorative fans, or even bits of cloth – anything long and flowing, and able to be used to get in an enemy’s face. The style is almost like dancing to look at it, both graceful and deadly, as the enemy is blinded to the next incoming attack, and thus unable to defend against it. The user will mainly strike with their legs, as their arms will usually be directing the cloth (or in the Harpies’ case, the wings), though strikes with fists are not prohibited. In later years, Krischara will combine Ferha No with Desire, creating her own fighting style of Ferha No Desire – mixing the best elements of both styles.

Ferha No is extremely effective against single foes and armed enemies, but much less so against groups.


The Naginis’ style of fighting, a mockery of the Harpies’. Instead of talons and wings, they use the style in tandem with their snake-like bodies, and using the tip of their tails as a whip. This style is extremely hard to defence against, due to a complex mix of speed and power that is unavailable to any of the others races – save for the Demons who can mimic it (in a sense). Sah’Ferha frees the arms for strikes, the mouth for strikes, and uses the tail to distract, attack, and even constrict enemies – the speed of which similar to that of the Forefront style, with the power of Rock-Breaker, and due to the natural abilities of the race, can keep this up for a long time with limited stamina drainage.

Sah’Ferha is extremely effective against single foes, but users will face difficulty against groups, while it is next to ineffective against armed foes.


Created by the Trovsken, Rock-Breaker style involves using one’s massive size and weight to utterly defeat an enemy with little effort on behalf of the user. Despite being insufferably slow and easy to see coming, each strike has enough power behind it to crush and break bone into dust – meaning that people hit by it can be completely disabled if they even survive the blow. The user will engage in large swings of the arms, while using the legs to plant themselves son the spot and make it hard for users to be knocked down – with enemies who make the mistake of getting too close being grabbed and slammed down with enough force to topple a house. Smaller creatures have come to mimic this style, right down to the movement, mainly due to the similarities to the Koloon style of fighting, though obviously the power behind their blows is much less than that of true Rock-Breaker.

Rock-Breaker is good against single foes, and even groups – but the lack of speed leaves the user extremely vulnerable to armed foes.


The art of using claws and teeth instead of fists or conventional weapons, Uhio was created by those who wished to re-create the effectiveness in combat that the old Monsters that once plagued Zenith Earth enjoyed. Of course, biting and scratching your enemy is not exactly “fair play” – but most enemies struggle to fight against the wildness of the style. The user will strike with slashes of long nails (or literal claws in some examples), aiming for any area of naked skin – following up with a leaping attack where the user will attempt to grab hold of their foe so they can bite down hard like a Rottweiler. Obviously, the user puts themselves in unnecessary peril whilst using this style, as there are no defensive perks to the style at all – with the user exposing themselves by attempting to grab their foe.

Uhio is effective against single enemies, and has some use against armed foes, but is next to useless against groups.


The art of using taking away an enemy’s weapon and using it against them. Simple enough in theory, but this requires careful practise and skilful timing, else the user will get caught by a blade or worse. Reshou teaches the user basic dodging to get in close, similar to Niiuh, but with the added inclusion of strikes designed to open a hole in the foe’s defence, then taking away their weapon. From here, the user can either take the weapon for themselves and use it or simply discard it – though masters of the skill can disable or outright destroy the weapon in a single move. This style has the interesting feature of being just as effective defensively as offensively, and requires little stamina to use - but this is a style that cannot win fights as Reshou teaches users how to effectively disarm a foe, but provides no teachings on how to effectively use a weapon once it is in the hands of the user.

Reshou is ineffective against unarmed foes, and also against groups – it’s only real worth is against a single armed foe. 

Soul Energy Fighting Styles

This refers to the use of Soul Energy to enhance the attacking style - strictly in the sens of a Melee setting; not actual attacks using Soul Energy, which is a different subject altogether. 


Like its name would suggest, Transformation style involves momentarily turning parts of the body used for striking into more powerful things; such as the Dragon Lord’s Claw, the Soul Energy Sledgehammer, or Soul Claws (depending on the user’s race/preference). Transformation can be combined with all unarmed forms of combat to significantly increase the effectiveness of the style – as well as increase the damage output (depending on the skill of the user).

Impact Strikes

The Impact Strike literally infused each strike with Soul Energy, creating small pulse waves powerful enough to knock a foe clean off of their feet, building up the damage of each strike, while expending next to no Soul Energy. These pulses can distort a foe’s senses upon impact, also causing major internal problems for the foe should they suffer more than one strike. As such, this style of infusing can quickly cause death to the foes – both in unarmed and armed, though infusing the weapon with Soul Energy can lead to it deteriorating quickly or even being destroyed outright after a few hits. Because of the simple effectiveness of the style, it can be incorporated to almost every style in existence.

Long Range Striking

Like most Soul Energy fighting styles, its name it literally what it does. The style allows a user to strike over distance up to and including sixty feet – using their Soul Energy to stretch their limbs, with no damage to the user, with the user’s limbs quickly returning to normal the second the strike is competed. This is best used to enhance unarmed fighting styles that keep the user in place or do not need the user to move around too much, otherwise there is a danger of becoming entangled. There is also a drawback when trying to combine this style with armed fighting styles, as the added weight of a weapon will throw the user off-balance.

Instant Soulless

This style involves using creating “Instant Soulless” (the lowest form of Soulless) to participate in the fight for the user. The Instant Soulless is literally a puppet the user controls, copying the user’s movements perfectly – meaning that the user is safe from harm while the puppet does all the hard work, as well as all damage received given to the puppet, keeping the user safe from harm. Masters of the style can also summon multiple Instant Soulless, striking out in different directions to the user, keeping groups of enemies from attacking the user’s back while the user is fighting. This style can be used to enhance any of the styles the user already knows, though they still will have to do each movement for the puppet to copy.

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